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1 Screen Platformer Ativador Download [hack]

Updated: Mar 25, 2020





















































About This Game You command a rag-tag team of interstellar bounty hunters as they race for elusive golden skull of an elder god. It is buried deep within the temple of the lava-worshiping cult known as the Guthra-dun. The self-defense systems pulsates and snaps to life as soon as Nadia, Vez, and Subject X95c step foot on the planet. Are you cunning enough to navigate this tough-as-hell platformer and reach the end.WHAT IS 1 SCREEN PLATFORMER?A game where you can jump, run, and climb ladders.A game where you jump over stuff and onto platforms.A game where you have to get to the end as fast as you can.A game where you die a lot.A game with 3 playable characters.A game with 90 achievements.A game with about 1 hour of total game play (unless you want to keep retrying to get a better run time then it is infinite).The mysterious biological experiment named Subject X95c knows no fear. Her advanced adrenal glands make her adept and testing the temple's defense system for weak points. To win, she must clear 100% of the fog from the temple. Leave no stone un turned.As commander of the Geodesic Celestial Liberation Front antiquities wing, Nadia Stormhammer must get in and stay alive long enough to rescue the sacred skull of dura'thum. The faster you can get in and escape the better. Honor to those with the best times. The mission of chief reconnaissance officer Vez Rendoux is to survey the best path through the temple. Grab the holographic nav orbs without getting killed. One mis-step and Vez has to retrace his steps to the last checkpoint and recapture the nav orbs. Collect, survive. 7aa9394dea Title: 1 Screen PlatformerGenre: Action, Adventure, IndieDeveloper:Return To Adventure Mountain, LLCPublisher:Return To Adventure Mountain, LLCRelease Date: 6 Mar, 2019 1 Screen Platformer Ativador Download [hack] 1 screen platformer. 1 screen platformer speedrun For A$1.50 you can't go wrong. The cost of a new controller and monitor when you throw one at the other, however, is considerably larger.. Fun little game that is challenging, the fact that you can see the whole level is actually quiet cool, 4 playable characters to play that have their own unique skills.This game is a good start, I hope we get more levels in he future.The one level that you get is fun to play but it gets same old same old everytime you try a new character.It has potential to become something really good.I recommend you buy this if you like platform games.You can check my Gameplay of the game here https://www.youtube.com/watch?v=EILveAVrqTo. Super cool pixel platform level! The concept and sound design is great and you get to choose from 4 different characters, each with well done pixel art portraits, and each with different gameplay abilities. And the games cover image has to be one of the coolest I've ever seen on Steam. I really hope the developer keeps adding levels to this so it can be a full-fledge game one day. The cover image alone assumes there is a great story behind each of these characters that is just waiting to be told! It's short because it's only on level but has a lot of personality. With solid pixel artwork, great level and sound design, hard setting, which changing the level for replay value, what's not to love for a few bucks. Highly recommend.. i like this game alot but i just finised dragon a game about a dragon sooooooooooooo i cant injoy it as much as i should but if that wasint the case 10/10 but right now 8/10. This game is fun if you have to queue for other games, you can play it during downtime, its very old school. Very unforgiving on the pixel contact :D but fluid enough to be very playable. It has 4 characters and 2 difficulty modes for each so plenty of replay value, challenge your friends etc. One minor tiny complaint I would have is, its very loud on default, can we get some Sound/Music sliders please sir.. Fun, quick, game but the additional characters make it a great challenge to replay! Definitely worth a few playthroughs!. fun little game. Okay... so I saw this game when watching GDC live update from Steam Database, "zukalous" is the developer's name IIRC. And it's very cheap too (around $0.6 in Vietnam, even with no discount).I only played 5 minutes since I already had a ton of games in backlog. This one is, however, better than I expected although it's surprisingly hard. You play as a random guy/girl/robot with two difficulty levels, and can be selected. You have no special ability (think of it as Megaman in Megaman 1, but without Mega Buster - only moving and jumping).The gameplay is dead simple: Get to the goal, bypassing any obstacles that get in your way. But trust me, it's harder than saying.For the score, something around 8/10 is good enough to describe this game.To developer: You should implement Steam Cloud save feature. 20% of sale ends today: Don't forget that today is the last day to pick up 1 Screen Platformer before it rockets up to its all time high price of $1. So you better get on that bronco.Now I don't like just SPAMMING you with some dumb sales pitch. So here is a super secret tip just to keep you happy. While you are playing the game, press "T" key on your keyboard and you can see your player's hitbox (it is that little red box). You also get to see hit points for all the objects in the game. That is what those little "1s" are. Everything has 1 hit point because this game is fricken hard motherlackers. Keep rockin in the free world.Chris. Quicklook: The traps waiting for you: As you read this I am coding 1 Screen Platformer. While I am working on that I thought I would send you a bit of the background of the traps you will be facing...As you know, 1 Screen Platformer is a game that fits on 1 Screen. You play a tiny character who is only able to run and jump. Your goal is to get from that little tiny arrow in the top left corner that says “You are here” and wind your way through a crazy, dangerous, evil, bizarre, hot-lava-filled, laser-infested, temple, to the top right corner of the screen that says “Your goal.”You are going to die A LOT. Lets just take a look at a few of the traps standing in your way.. Final 24 Hours of 1 Screen Platformer Speedrun Competition: The 1 Screen Platformer Speedrun community has been holding a mini competition over at speedrun.com/1sp. We are trying to see who has the fastest completion time for each of the characters.In less than 24 hours (That is Wednesday 9PM Pacific time) I will screenshot the runs that were submitted in 12 different categories. Whoever has the best 3 scores in each category will win a prize (steam keys for some great games or a $10 steam gift card)Currently there are 6 categories that do not have at least 3 entries. That means you could start the game, make a sandwich, finish it. Upload a video of that (video of you eating the sandwich optional) and still win a prize. Just head over to www.speedrun.com/1sp and submit your run.This is a fun and friendly competition. If you want to see more info and what prizes we have head over here: https://mailchi.mp/chriszukowski/1spspeedruncontestIf you want to chat with other folks running the competition head over here:https://discord.gg/9vyJUeWhen you complete a run, upload a video here: https://www.speedrun.com/1spIf you have any questions, comment below:. 1 Screen Platformer has released: My game about frantically dodging through a dungeon has finally released!The game is $1 and I am running a 20% Discount right off the bat. For this game you will get 3 playable characters, 90 Awesome achievements, 2 difficulties and 1 Bonus character if you sign up for my mailing list.What am I doing here chatting to you about it. Go get it!. Patch Notes 1.10: I patched 1 Screen Platformer. Thank you so much to everyone who has emailed me a support note or has left a comment in our Discord[discord.gg]. I take your feedback VERY seriously. Here is what has changed: Fixed the Let's Play Badly(TM) shortcut. Like the Kessel run this was a shortcut that was a little... lets say illegal. Double-jump capable characters could use it to bypass the entire game. I needed to brick up that wall. Let me tell you nothing is getting through there now. If you want to see the discovery of it check out this excellent video: https://www.youtube.com/watch?v=SqYMjh3quiY&feature=youtu.be Fixed the glitch just above the flame plates where you couldn’t fall back down through the opening. You would just float there like "What now?" Made the sound of the intro drums quieter. True story that sound actually scared my wife one time when I forgot to mute my laptop and she was watching TV. Don’t know why it took so long to quiet it. I guess I felt like I had to go big or go home. I went big and I am sorry. I will add volume control to the whole game soon but that takes more time so I will update that in a future patch. Vez Specific: The stars from the little nav orbs were updated so they weigh as much as 100 fairy kisses, 22 dancing angels, and have the heaviness of a maiden's heart on a fresh summer morning... which means they weigh nothing so they do not trigger the trampolines. Vez Specific: His hitbox is now the exact same as Nadia’s. I gave him the wrong hit box in the launch of the game. This will make it MUCH MUCH easier to play as him. If you gave up on him try it again, you would be amazed at what 2 fewer pixels can do. I added hit box visualizations to the spinning orbs so you can practice your circle jumping. Just press "T" to see them. I changed the sound of laser blasters. On some machines the sound would produce a high-pitched whine that someone described as a mosquito. So I tried a new sound effect. That is all I have for this update. There are two bigger game crashing bugs when you beat the game as Vez or Subject x95c. I am working on it! I just wanted to make these changes first because I know they cause a lot of pain for people day to day.. Quicklook: Character Design: I want to show you what I have been up to with the characters. I hired a professional to do the art for the game's store page and promotional material. I want to make this game's marketing look as professional and to be as awesome as the game is. I hired the artist Eric Hibbeler who does a lot of work with other games you might of heard of like Crashlands and Hive Jump. I like his character designs and think they match perfectly with what I am trying to do.I want to show you the process of how we game developers go from a rough idea to a finished piece of art....Commissioning art might seem like being a fancy patron like the Medici. Like I now have to wear a monocle or something. But you just have to stay humble and just work through it with the artist. Collaborating with an artist to make something that exists only in your mind is like trying to get a police sketch artist to draw someone that you only met in a hazy dream from two nights ago. It is convoluted and arbitrary. I start by sending the artist proximity characters in existing media. In this case I wanted the lead character to be a strong confident captain that is just a little crazy. Think captain Ahab and Aguirre from Wrath of God paired with a really strong woman like Ripley from the Alien films. Based on these inputs, the arrest gave me this sketch:Good outline. Good clothes. But she was too...soft. Too young. It looked like her first day on the job. He took the feedback and went in for a new sketch...This was the right look. Bold. Confident. A bit intimidating. Exactly who the character is. Eric then cleaned up her facial expressions, added color and created a high resolution version of the character. Now we have the final version of Nadia Stormhammer. Captain, explorer of hidden religious antiquities, bad ass main character. Talk to you in a week.If you want to get extra insider information, please join my mailing list I send weekly tips, cheat codes, and secrets that I don't post anywhere else. If you do join I will also give you a special 4th character that can only be unlocked by members of my mailing list. Sign up by clicking this button:[mailchi.mp]. Update 1.2 - The VEZ Update: Holly heck I thought this was going to be, you know, a little patch that kind of fixes some little things. But whoa boy it was not. There was a lot that went into this one. Note: To get this update sometimes you have to close steam and then open it again and it will download. ALSO if the game immediately crashes when you open it, uninstall the game from steam then reinstall (your level progress will still be there, don't worry.) You will know you have the right one if you get a red splash screen and on the main menu there is a 1.2 in the bottom right corner.1) First off, the big one. The Vez levels are now a lot easier. I know. I watch the stats. Nobody gets very far in his level. So I cleaned up the nav orbs so they are in a much more manageable spot. Get to it. If you gave up on Vez, try it again I think you will have a much better time. 2) I added music! I thought the subtle thumping of the giant stone heads of azergoth, and the wailing guns hurtling hunks of hot lava would be enough of a soundscape, but no. Everyone was really wanting to have a sound track to listen to while they died over and over again. So I give you the new backing track: It is called “BushWeek.” Great song. Terrible Title. I would have called it “Theme of a 1980s action film where the team comes together and starts build a totally boss tank out of metal scraps hanging around the warehouse so they can infiltrate the bad guy’s secret headquarters” But that’s why I don’t get to name song titles. Try it out on any of the levels.Here are a bunch of other changes I don’t think you would notice unless I told you about them: Buttons are bigger on the main menu. Sweet change right? I know you were complaining about that Carl. Well here you go stop bugging me about tiny buttons. Carl! Actually the select difficulty is now on the right side of the screen so that we don’t cover up the character names. Who put that menu there before? See this little icon. FULL!CONTROLLER!SUPPORT! Seems like a minor achievement. But that little 16x16px badass cost me 49 hours worth of coding to completely rewrite my GUI code. I sure hope you enjoy it and use your controller a whole lot. There is now a big red title screen with my big fat name on it. Added a sign right at the start of x97c’s level that says “MUST GET 100% fog.” A lot of people were playing thinking they had to get to the end and then at the end it was like NOPE! go back and get all the fog. Sorry for not telling you at the beginning. Hope this clarifies things. Debug is no longer toggled by just pushing “T”. Too many muggles were just doing that by accident and then emailing me asking what was with all the boxes. Now to view hitboxes you have to go into settings enable debug mode. Then in the game pushing “T” will turn on the debug mode. Added keyboard menus to the mailing list signup page when you use a controller so that you dont have to get up walk over to your computer and type in your email information. All you have to do is smash the action button while in a text field and the keyboard will popup. You now get a little “Are you sure?” Message when you try to clear your data. No slip ups this time. There was a bug where if you just walked up and touched that timed door that protects the golden skull it would just open. The door was totally unlocked! You didn’t even need to hit the switch. I am surprised nobody figured it out.That is all for now Scamps! As always email me if you have questions or post in the forums. I always answer them. IAMCHRISZUKOWSKi [AAAATTTTT] gmail DOT COM!

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